Review: Someone has an unfair advantage in ’Sixty Minutes to Midnight’ (Includes first-hand account)
As war and disasters increasingly normalize violence and death, people become immune to the bloody consequences… even more frighteningly, they can begin to crave the carnage. It’s been theorized that this phenomenon has led to an increase in brutality in movies and video games, which in turn has led to an increase in everyday aggression. This idea has been represented in fiction in a variety of ways and for much longer than the current potential culprits have existed. The latest to explore this lust for blood is an independent picture titled Sixty Minutes to Midnight, which turns surviving into a game that’s certainly fixed.

