Review: ‘Night of the Living Dead VR’ is a must-experience for fans (Includes first-hand account)

George A. Romero‘s Night of the Living Dead is a horror classic. In addition to being a poignant commentary on racial relations in America, it is also audience’s first introduction to the modern day zombie… even if no one in the movie ever says that word. Having seen the movie countless times, there are elements — dialogue, scenes, set decoration, specific zombies — that stand out in one’s memories of the film. But until now, viewers’ only connection to the narrative was via the one-dimensional, moving picture screen on which it played. However, with the help of some technological advancements, that is changing.

“Night of the Living Dead VR” was created in partnership between Toronto-based Pyramid Attack and Hollywood Suite, which is releasing a Night of the Living Dead documentary in early 2020 titled Raising the Dead: A Re-Examining of Night of the Living Dead. The program is more of a 360-degree experience than a game, though it does include a task and shooter element. Opening in the car ride past the cemetery to the fateful Pennsylvania farmhouse, the radio announcer warns of violent attacks by the undead and provides instructions on how to best stay alive — pay attention because these are actually hints to guide you through the next scene. Materializing in the farmhouse, you then have the option of boarding up the vulnerable window with boards scattered around the home, exploring some of the neat straight-from-the-movie elements or shooting some zombies.

Boarding up the windows is fairly straightforward, though depending on the calibrated height of the system, could be a little tricky. Likewise, picking up the one-shot rifle leaning against the window launches wave-after-wave of zombies inspired by some of the undead from the film. They drop with a less-than-precise headshot, but it can provide a few minutes of amusement. When you’re done, you can simply allow yourself to be eaten or exit that mode. However, the key to this experience is the detail.

Designers painstakingly recreated the farmhouse, including wall décor, furniture and items that had significance in the movie. Both the television and radio broadcast bulletins are sampled directly from the film, while the record player plays an original score inspired by the movie to enhance the eerie atmosphere. Users can also interact with the music box Barbara finds and the telephone, as well as peek outside to see who’s knocking at the door. Finally, putting on Romero’s eyeglasses gives the picture a grainier, more aged appearance.

Once done taking in the sights, it’s time to go down to the cellar. Here a projector plays clips from the upcoming documentary on a portable pull out screen. There are five to choose from with subjects including the film’s impact, the invention of the modern zombie and interviews with the actors.

It took Pyramid Attack approximately six months to complete the VR experience with much of that time being used to ensure they recreated the farmhouse in as much detail as possible. One of their cleverest choices was doing it all in black and white like the original film as it does more to authenticate the experience and will endear fans. It made its world premiere at the Blood in the Snow Film Festival and is available for free download on Oculus.

Similar Posts

  • Review: Fan Expo is the home of celebrities & disorganization (Includes first-hand account)

    First, a few facts. In its 24th year, Fan Expo is the third largest fan convention in North America. The yearly attendance average is 140,000. Celebrities such as William Shatner, Norman Reedus and Stan Lee have returned to the event multiple times. Kevin Smith hosted a live podcast a few years ago and the con has presented cast reunions for the original Degrassi, The Rocky Horror Picture Show, Student Bodies and most recently, Back to the Future. On paper, this is one of the greatest fan conventions on the continent… unfortunately, that’s not always the impression on the ground.

  • Review: ‘Doctor Who’ VR game takes players out of this world (Includes first-hand account)

    We live in an age in which technology that blurs the line between fantasy and reality is being frequently developed and improved. With virtual reality, users can enter another space without physically being there, while augmented reality allows the user to alter their real-life perspective. These applications have practical and professional uses, but most people are primarily interested in the enhanced entertainment experiences they’ve provided. From being in the driver’s seat during a Formula One race to having a lightsaber battle with Darth Vader, people’s imaginations are the limit. The latest immersive videogame to be announced takes fans into a 55-year legacy: Doctor Who: The Edge of Time.

  • Review: ‘Farhope Tower’ of terror opens Canadian horror fest (Includes first-hand account)

    One of the key components of a haunting story is being able to differentiate between a coincidence and a supernatural occurrence. The former is harmless and what most people safely assume is the cause of the majority of accidents; however there is a small percentage that may be traced to a more malevolent force whose source may never be known. In Farhope Tower, a group of paranormal investigators set out to explore an abandoned building with a sordid history.

  • Review: Just for Laughs has a distinguished British accent (Includes first-hand account)

    Not all senses of humour are universal, but the Brits have been making people laugh the world over for decades. BBC comedies have dedicated followings and troupes like Monty Python have captured the adoration of audiences for decades. Therefore it’s not surprising there would be a programme at the Just for Laughs festival dedicated to comedians from the UK. Hosted by Mark Watson, “Brit(ish)” delivered six comedians whose one commonality is their citizenship.

  • ‘War for the Planet of the Apes’: the height of Caesar’s journey (Includes first-hand account)

    One of the great things about big conventions is studios reward people’s fandom with free swag and sneak peeks of their latest projects. Every day there is a panel with directors and cast of a certain TV show or movie in which they answer questions, drop hints about what’s to come and, most coveted, share exclusive clips that may never be seen again outside of that room. At New York Comic Con, lucky fans were provided a first look of next year’s War for the Planet of the Apes.